Grade 1 Curriculum Complete Activity Mapping for Ages 6-7

175 carefully designed activities that build on kindergarten foundations, introducing deeper computational thinking through engaging challenges and real-world connections.

Building Essential Thinking Skills

The Grade 1 curriculum provides a complete mapping of activities organized for efficient development. Each activity includes clear objectives, template types, target skills, and interactive mechanics designed specifically for 6-year-old learners. Explore our specialized games for 6-year-olds and critical thinking development guide .

Core Learning Features

  • 7-10 minute focused activities
  • Simple reading with visual support
  • Immediate feedback and rewards
  • Real-world problem connections

Curriculum Structure

4

Progressive Levels

Each focusing on core skills

175

Total Activities

25 activities per level

7-10 Minutes

Per activity duration

4 Essential Skills for Grade 1

Logical Thinking

  • • If-then relationships
  • • True/false reasoning
  • • Cause and effect
  • • Sequential logic
  • • Making connections

Computer Basics

  • • What computers do
  • • Input/output concepts
  • • Digital vs physical
  • • How technology helps
  • • Basic digital literacy

Pattern Recognition

  • • Finding sequences
  • • Identifying rules
  • • Visual/audio patterns
  • • Predicting next steps
  • • Sorting by attributes

Problem Solving

  • • Breaking down problems
  • • Creative solutions
  • • Testing and debugging
  • • Working with constraints
  • • Multiple approaches

Curriculum Levels

1

Welcome to Thinking Land!

Introduction to Technology - Understanding computers and digital concepts

Sample Activities:

  • • Robot Wake Up! - Find the power button
  • • Computer Safari - Spot computers in scenes
  • • Input/Output Sorting - Feed the robot
  • • Digital vs Physical - Sort items correctly

Skills Distribution:

Computer Basics 44%Problem Solving 28%
2

Pattern Detective Academy

Deep dive into patterns - Finding, creating, and using patterns everywhere

Sample Activities:

  • • Pattern or Random? - Sort scenes
  • • Color Pattern Chains - Unlock treasures
  • • Rhythm Robot - Copy clapping patterns
  • • Pattern Memory - Remember and recreate

Skills Focus:

Pattern Recognition 100%
3

Logic Lab Adventures

If-Then mastery - Building complex logical thinking skills

Sample Activities:

  • • If-Then Machine - Build simple rules
  • • Weather Logic - Connect weather to clothing
  • • Logic Door Puzzles - Open with correct logic
  • • Time Logic Scheduler - Plan your day

Skills Focus:

Logical Thinking 100%
4

Creative Problem Solvers Club

Advanced application - Integrating all skills to solve complex challenges

Sample Activities:

  • • Problem? No Problem! - Reframe challenges
  • • Multiple Solution Maker - Find 3 ways
  • • Resource Ranger - Limited resources
  • • Solution Share Fair - Present to audience

Skills Focus:

Problem Solving 100%

Activity Template Types

Logic Lab

Build and test logical rules, if-then relationships, and decision trees

Pattern Detective

Find, analyze, and create patterns in various forms and contexts

Problem Arena

Tackle challenges with multiple solutions and creative approaches

Data Explorer

Collect, organize, and analyze information in kid-friendly ways

Debug Garden

Find and fix errors in sequences, patterns, and logic

System Sandbox

Explore how systems work and interact with each other

Ready for Grade 1 Learning Adventures?

Build on kindergarten foundations with our comprehensive Grade 1 curriculum